RuneScape Dragonwilds 1-99 Skills and Leveling Guide
RuneScape: Dragonwilds skills guide: all 13 skills, level unlocks from Parry to Windstep, leveling priority, and why Runecrafting gates your progression.
RuneScape: Dragonwilds features 13 skills capping at level 99. Leveling unlocks movement and utility spells rather than recipes. Prioritize Runecrafting (level 8 Windstep) and Attack (level 5 Parry) to accelerate resource harvesting and combat survival across Ashenfall.
Dragonwilds Skill XP & Material Calculator
Calculate exact XP delta, required gathering/crafting actions, and time-to-99 across all 13 skills.
Methodology: Experience curves and 1-99 progression are based on community testing and data sourced from the Dragonwilds community wiki.
Recommended Training Methods & Action Counts
Gathering Skill| Method / Resource | Req. Level | XP / Action | Actions Needed | Est. Time |
|---|
Dragonwilds keeps the RuneScape skill frame but changes what levels actually do. In OSRS a level usually opens a recipe or a piece of gear. Here, most levels open a spell that lets you do a job you were already doing, only faster - which is why skill order matters more than skill grinding.
Quick Jump to 1-99 Skills: Fastest 99s Tier List · Priority Skills · Artisan 1-99 SOP · Mining & Woodcutting · Runecrafting

All 13 Skills & 1-99 Difficulty Tier List
Thirteen skills, four categories, every one capped at level 99.
| Category | Skills | Notes |
|---|---|---|
| Combat | Attack, Ranged, Magic, Prayer | Prayer is the only one of the thirteen not yet implemented |
| Gathering | Mining, Woodcutting, Farming, Fishing | Mining and Woodcutting are the early bottleneck breakers |
| Artisan | Runecrafting, Construction, Artisan, Cooking | Artisan covers weapons, armour, tools and processing |
| Support | Agility | The single support skill; levels simply by moving around |
Prayer is confirmed as not yet in game. Treat any guide that promises a Prayer build as describing a different release.
Fastest 99s Tier List & 1-99 Leveling Strategy
Not all skills in Dragonwilds require the same time and logistical investment to push toward level 99. Because the game replaces static grinding tables with active resource and spell scaling, skills fall into four distinct leveling speed tiers:
| Tier | Skills | Leveling Profile & Speed | Primary Strategy |
|---|---|---|---|
| Tier S (Fastest) | Cooking, Woodcutting, Agility | Lowest mechanical overhead, dense early materials | Batch-cook fish and meat at campfires and cooking pots; use Axtral Projection at Woodcutting 11 for instant distance chops; Agility levels passively on every overland sprint. |
| Tier A (Fast Combat & Gathering) | Attack, Mining | High XP scaling against elite nodes and dungeon mobs | Attack crits award double XP; Kebbit and goblin packs in Brynmoor early, then vault loops. Mining jumps at level 11 with Rocksplosion cluster detonations. |
| Tier B (Resource Intensive) | Construction, Farming, Fishing, Ranged | Constrained by building footprints, plot cooldowns, or ammunition | Construction requires dedicated plank and stone logistics; Ranged demands arrow and bolt craft loops; Farming scales with plot density. |
| Tier C (Heavily Gated) | Runecrafting, Artisan, Magic | Multi-stage crafting chains and strict regional resource bottlenecks | Runecrafting depends on Rune Essence geysers across Ashenfall; Artisan requires multi-tier refinement where whetstones award zero XP; Magic relies on rune consumption. |
The practical takeaway for 99 seekers. If your objective is unlocking your first skillcape, Cooking and Woodcutting are the undisputed fastest routes to level 99. However, pushing Runecrafting and Attack to their early breakpoints (level 8 and 11) should always come first, as their utility spells dramatically accelerate the leveling speed of every other skill on the list.
5 Priority Skills to Level First (Parry & Windstep)
You do not need dedicated grind sessions. Push these five to their breakpoint levels and the rest of the game opens around you.
| Skill | Key levels | What it unlocks | Why it gates everything |
|---|---|---|---|
| Runecrafting | 8 / 11 / 13 / 16 / 18 | Windstep, then Earth, Fire, Law and Nature runes | Every spell in the game consumes these runes. No Runecrafting means no spell rotation at all. |
| Attack | 5 / 11 | Parry, then Tempest Shield | Turns deaths into parry windows, which makes riskier farming routes survivable. |
| Mining | 11 | Rocksplosion | Breaks every boulder and ore node in radius at once. The single biggest gathering speedup in the game. |
| Woodcutting | 11 | Axtral Projection | An astral axe that chops trees from a distance. |
| Artisan | 11 / 20 | Bark to Bones, then Superheat | Bark to Bones converts trees into bones; Superheat speeds up every fire-based station. |
The order that actually works. Runecrafting first, because everything else consumes its output. Attack to 11 in the same session - Kebbits and chickens in Brynmoor are weak and spawn in numbers, and Parry at 5 lands before you have killed anything you’d regret losing. Mining 11 and Woodcutting 11 can happen passively on the same trips, because you are already walking past ore and trees to reach the next enemy.
Do not wait for high levels to leave the starting areas. Harder enemies give substantially more XP per hit, but you need the level to survive them. The loop is: level Attack enough to farm one step further, then farm that step further.
Attack 1-99 Unlock Ladder & Melee Spells
Every melee hit gives Attack XP. Crits grant roughly double, so the skill rewards accuracy, not just volume.
| Level | Unlock | Type | Effect |
|---|---|---|---|
| 5 | Parry | Passive | Block at the last moment to stagger and deal increased damage |
| 8 | Melee Weapon Special Actions | Passive | Unique special actions per melee weapon |
| 11 | Tempest Shield | Spell | Air-magic shield that prevents all damage while blocking, then bursts (15 Air Runes) |
| 16 | Weapon Expertise | Passive | Additional attacks for all melee weapons |
| 20 | Enchant Weapon: Fire | Spell | Burning on critical hits (15 Fire + 5 Astral) |
| 23 | Adaptability | Passive | Evade or block no longer interrupts combos |
| 27 | Weapon Rack | Recipe | Buildable weapon display |
| 30 | Enchant Weapon: Air | Spell | Increases attack speed (15 Air + 5 Astral) |
| 34 | Lesser Potion of Attack | Recipe | Unlocks at the Brewing Cauldron |
| 37 | Training Dummy | Recipe | Buildable |
| 40 | Whetstone | Recipe | Sharpens melee weapons for increased damage |
| 50 | Enchant Weapon: Water | Spell | (15 Air + 5 Astral) |
| 99 | Attack Skillcape | Recipe | Craftable skillcape |
Every Attack level cuts stamina cost by 0.5%. At level 99 attacks and blocks cost 49% less. That passive applies to the whole combat loop and is the reason Attack feels worth levelling even when you are not chasing an unlock.
Mining & Woodcutting 1-99 Fast XP Loop
Mining XP comes from anything a pickaxe breaks - stone, clay or ore - but clay and ore pay far more per strike. Sitting on stone is the slowest route. At Mining 24, Detect Ore and Clay gives you a direction to the nearest deposit, which pairs with the high density of clay in the Whispering Swamp.
| Level | Unlock | Type |
|---|---|---|
| 5 | Lift With Your Hips | Passive - stone, clay and sand weigh 25% less |
| 11 | Rocksplosion | Spell - breaks all boulders and ore in radius (30 Earth + 15 Fire) |
| 16 | Gem Prospector | Passive - ores may drop gemstones |
| 20 | Mine Crumbled Walls | Passive - opens blocked paths and hidden areas |
| 24 | Detect Ore and Clay | Spell - guides you to the nearest deposit (5 Astral + 5 Earth) |
| 36 | Not-so-heavy Metal | Passive - metal ores weigh 25% less |
| 80 | Divine Rock | Spell |
Rocksplosion is the reason Mining 11 is a priority. At 60 seconds of cooldown and a low rune cost, walking a tight cluster of deposits and detonating it beats swinging a pickaxe by a wide margin. The Whispering Swamp’s packed clay is the standard answer. Bramblemead Valley works for lower levels, and its Rune Geisers feed Runecrafting XP at the same time.
Woodcutting follows the same shape - stronger trees pay more, and levels buy efficiency.
| Level | Unlock | Type |
|---|---|---|
| 4 | Overhead Chop | Passive - more damage against uprooted logs |
| 11 | Axtral Projection | Spell - instant tree chop from range (5 Astral + 10 Air) |
| 16 | Bird Nests | Passive - trees may carry useful loot |
| 20 | Chop Thorny Vines | Passive - opens new paths |
| 27 | Splinter | Spell - auto-converts felled trees into logs |
| 40 | Lumber Storage | Recipe - store planks and logs |
| 50 | Trunk Totem | Spell |
Every Woodcutting level cuts stamina cost by 1%. Note the difference from Attack’s 0.5% - the per-level numbers are not uniform across skills, so read each one rather than assuming.
Artisan 1-99 Leveling Guide & Recipe XP Matrix
Artisan XP comes from crafting weapons, armour or tools. You level it at the Crafting Table and the Crafting Stations, not by smelting.
Every Artisan level reduces your equipment durability loss by one percent. At level 99 your gear effectively lasts far longer, which is the compounding reason Artisan matters more than its unlock list suggests.
| Level | Unlock | Type |
|---|---|---|
| 11 | Bark to Bones | Spell - transmute a tree into bones (10 Nature + 10 Earth) |
| 20 | Superheat | Spell - empowers fire-based stations (15 Fire + 5 Air) |
| 28 | Storage Ledger | Recipe - the Storage Ledger building piece |
| 40 | Decorated Adventurer | Recipe - Armour Mannequin and Cape Rack |
| 48 | Overdrive | Spell - empowers mechanical stations (15 Air + 5 Water) |
| 56 | Magical Mending | Spell - instant field repair of everything you carry (10 Nature + 20 Earth) |
| 66 | Superheat upgrade | Passive - speed boost lasts longer |
| 80 | Overdrive upgrade | Passive - speed boost lasts longer |
| 90 | Magical Mending upgrade | Passive - restores more durability |
| 99 | Artisan Skillcape | Recipe |
Level 56 Magical Mending is the practical turning point for the whole game. Drop everything on the ground, cast once, walk away with a full inventory and full durability. Below 56 you budget for repairs at stations or Wardstones from the Rune Altar; above it, durability stops being a thing you plan around.
Superheat vs Overdrive is a station choice, not a level choice. Fire-based stations - kiln, furnace, cooking pot, brewing cauldron - take Superheat. Mechanical stations take Overdrive. Casting the wrong one does nothing useful.
Fastest Artisan 1-99 Leveling Strategy (Pottery & Spindle)
Because metal and leather gear requires substantial mining and hunting trips, power-leveling Artisan through finished armor alone is inefficient. Use this loop to push Artisan with minimal downtime:
- Mass Clay Gathering with Rocksplosion: Once you reach Mining 11, detonate clustered clay deposits in the Whispering Swamp or lower Brynmoor using Rocksplosion (30 Earth + 15 Fire runes). A single trip fills your inventory with clay in under two minutes.
- Pottery Wheel Volume Crafting: Convert your raw clay into clay vessels at the Pottery Wheel. Clay crafting yields consistent Artisan experience per craft and bypasses expensive metal bar or leather requirements entirely.
- Spinning Wheel Fiber Conversion: Harvest flax and wool from Brynmoor pastures, then spin them into thread and cloth. Upgrading to the Advanced Spinning Wheel unlocks higher-tier recipes that provide larger chunks of Artisan XP.
- Avoid the Zero-XP Traps:
- Smelting Ore: Turning iron, coal, or bronze into bars at a Furnace or Blast Furnace is an automated station reaction; it grants zero Artisan XP.
- Whetstones: Crafting whetstones sharpens melee weapons, but yields zero Artisan experience. Always verify that a station interface displays the Artisan icon under its craft header before mass-producing an item.
- The Endgame Payoff at Level 56: Stop active grinding once you hit level 56. Magical Mending (10 Nature + 20 Earth runes) repairs every piece of equipment in your inventory instantly on the field, permanently freeing you from station repair costs.
Runecrafting 1-99 Guide & Rune Essence Locations
Runecrafting has no passive bonuses. It has milestones, and they are all you need.
| Level | Unlock | Type |
|---|---|---|
| 8 | Windstep | Spell - jump higher, descend slowly |
| 11 | Earth Runes | Recipe at the Rune Altar |
| 13 | Fire Runes | Recipe |
| 16 | Law Runes | Recipe |
| 18 | Nature Runes | Recipe |
| 19 | Summon Elemental Spirits | Spell (5 Astral + 5 Earth) |
| 20 | Fire Spirit | Spell - portable light |
| 27 | Essential Strength | Passive - Rune Essence weight reduced 50% |
| 27 | Home Teleport | Spell - return to a claimed bed (15 Law, 15 min cooldown) |
| 42 | Fire Spirit upgrade | Spell |
| 61 | Runes to Rune Essence | Spell |
Windstep at 8 is the real breakpoint, not the rune recipes. With it you cross terrain that otherwise forces a detour, which compounds across an entire play session. Earth Runes at 11 is the first hard gate because Rocksplosion - your biggest gathering upgrade - costs 30 Earth and 15 Fire per cast.
The Rune Altar converts 1 Rune Essence into 10 of any rune you can craft. Rune Essence is scattered across Ashenfall, and the Rune Geisers in Bramblemead Valley are the standard early source. The same altar crafts Wardstones, which replenish armour protection in combat and are the answer to durability before Magical Mending.
Home Teleport needs a claimed bed and costs 15 Law Runes. If you have not claimed a bed, the spell does nothing - check before you rely on it as your return route.
7. Construction, Cooking and the Rest
Construction milestones are build pieces and two utility spells. Nothing else.
| Level | Unlock | Category & Practical Impact |
|---|---|---|
| 3 | Medium-size build pieces | Structural wall and floor expansion for starter shelters |
| 5 | Small build pieces | Fine-grid alignment for interior partitions and storage corners |
| 8 | Triangular pieces | Angled roof, corner foundation, and fortified wall geometry |
| 11 | Eye of Oculus | Bird’s-eye free-camera placement mode for large base layouts |
| 16 | Furniture and decorations | Comfort rating upgrades and interior workshop organization |
| 18 | Oak-tier build pieces | Reinforced mid-game timber structures with higher durability |
| 20 | Summon Shelter | Temporary astral magic tent for resting and field recovery |
| 40 | Personal Chest | Linked dimensional storage access from anywhere in Ashenfall |
Cooking gives one percent bonus chance for delicious food per level, plus a short utility ladder.
| Level | Unlock | Category & Practical Impact |
|---|---|---|
| 11 | Fancy Cookware - Pan Rack | Kitchen station upgrade for organized meal preparation |
| 20 | Internal Alchemy | Spell utility that resets active food and drink buff timers |
| 27/28 | Bones to Peaches | Transmutes bones directly into edible healing peaches |
| 40 | Yes, Chef! - Chef’s Hat recipe | Craftable headgear for dedicated camp cooks |
Bones to Peaches is the sleeper interaction. Paired with Artisan’s Bark to Bones at level 11 - which turns trees into bones - you can produce food without hunting or farming at all.
8. A Leveling Order That Respects Your Time
- Runecrafting to 11. Windstep, then Earth Runes so Rocksplosion becomes castable. Every spell after this is cheaper.
- Attack to 11. Parry then Tempest Shield. Fight Kebbits and chickens until Parry is routine, then push into goblin camps for the XP jump.
- Mining to 11, then 24. Rocksplosion, then Detect Ore and Clay. Start with clay in Brynmoor, move to the Whispering Swamp once the spell is online.
- Woodcutting to 11. Axtral Projection cuts tree gathering to almost nothing. Passive, so it levels while you travel.
- Artisan to 56, deliberately. The jump from 20 to 56 is not urgent for the spells, but Magical Mending at 56 removes durability from your entire planning. Craft the gear you need for the next region on the way up.
- Everything else as your regions ask for it. Construction when you expand the base, Cooking when you want buff uptime, Agility whenever you are moving.
Do not grind skills in isolation. The design levels skills passively through normal play, and multi-tasking a resource on the way to a fight is more efficient than a dedicated session. The breakpoint levels are the only targets worth planning around.
The Dragonwilds XP System: XP to 99 & Milestone Thresholds
Players arriving from Old School RuneScape frequently search for the classic 13 million XP table. In Dragonwilds, progression does not follow that formula. Instead, Dragonwilds utilizes an active-tier system:
- Tiered Action Scaling: XP is awarded per action, but rarer resource nodes (clay, silver, gold, mithril, adamantite, runite) and higher-tier regional enemies yield drastically more XP per strike than starter trees, stone, or kebbits.
- Why Grinding Arbitrary Levels Fails: Unlike games where each level grants minor passive stats, Dragonwilds concentrates progression power into key spell and mechanic breakpoints. Reaching level 10 provides minimal utility compared to reaching level 11, where spell rotations activate.
The 10 Essential Milestone Breakpoints to Level 99
| Milestone Level | Key Unlocks Across Skills | Gameplay Transformation |
|---|---|---|
| Level 5 | Parry (Attack), Lift With Your Hips (Mining) | Unlocks perfect block counter-staggers; reduces stone/clay/sand weight by 25%. |
| Level 8 | Windstep (Runecrafting) | Unlocks higher jumping and slow descent, bypassing terrain detours across all of Ashenfall. |
| Level 11 | Tempest Shield (Attack), Rocksplosion (Mining), Axtral Projection (Woodcutting), Bark to Bones (Artisan), Earth Runes (Runecrafting) | The primary power spike in the game. Enables mass resource detonation, ranged tree harvesting, and basic spell rotations. |
| Level 13 | Fire Runes (Runecrafting) | Unlocks combat and utility fire magic. |
| Level 16 | Weapon Expertise (Attack), Law Runes (Runecrafting), Bird Nests (Woodcutting) | Adds extra melee attack animations and enables teleport preparation. |
| Level 18 | Nature Runes (Runecrafting), Oak build pieces (Construction) | Enables transmutations and advanced base fortification. |
| Level 20 | Superheat (Artisan), Enchant Weapon: Fire (Attack) | Boosts furnace/kiln processing speeds and adds burn damage on melee critical hits. |
| Level 24 | Detect Ore and Clay (Mining) | Directly indicates nearest mineral deposits on your HUD. |
| Level 27 | Splinter (Woodcutting), Home Teleport (Runecrafting) | Auto-converts felled trees into logs; instant recall to claimed bed (15 Law runes). |
| Level 56 | Magical Mending (Artisan) | Instant field repair of all carried gear (10 Nature + 20 Earth runes). |
| Level 99 | Skillcapes (Attack, Artisan, etc.) | Maximum skill mastery, prestige cosmetics, and maximum passive stamina cost reductions. |
9. Common Mistakes Worth Avoiding
- Looking for a Smithing skill. There isn’t one. All metalworking is Artisan, and the Smithing Anvil was removed as a standalone facility in patch 0.12.0 with its functions folded into other stations.
- Assuming Old School RuneScape experience totals apply. Dragonwilds uses its own progression curve rather than the classic skill milestone total, and its levels mostly unlock spells rather than passive recipe checklists.
- Leveling Mining on stone. Stone is the lowest-XP target in the skill. Clay and ore pay substantially more, and Detect Ore and Clay at 24 shows you where they are.
- Forgetting Artisan icon checks. Some recipes award no Artisan experience, whetstones notably. Confirm before you repeat something for hours.
- Casting Superheat on mechanical stations. Mechanical stations need Overdrive, not Superheat. They are separate spells with separate requirements.
- Planning around durability before Artisan 56. Below Magical Mending, Wardstones and station repairs are part of your cost. Above it, they largely stop being a consideration.
FAQ
Which skill is the fastest 99 in Dragonwilds?
Cooking and Woodcutting are the fastest skills to push toward 99. Cooking benefits from mass cooking fish and meat at campfires and cooking pots, while Woodcutting benefits from dense forests and Axtral Projection at level 11, which allows rapid long-distance tree harvesting without walking to each trunk.
How many skills are in RuneScape: Dragonwilds 1.0?
Thirteen, grouped into four categories. Combat: Attack, Ranged, Magic, and Prayer. Gathering: Mining, Woodcutting, Farming, Fishing. Artisan: Runecrafting, Construction, Artisan, Cooking. Support: Agility. Prayer is the only one of the thirteen not yet implemented in game.
What is the fastest way to level Artisan in Dragonwilds?
Craft clay vessels on the Pottery Wheel, and check for the Artisan icon under a station's name to confirm it grants experience - some recipes do not. Spinning Wheel has an Advanced version that unlocks more processing recipes. Avoid repeatedly crafting whetstones, which grants no Artisan experience.
Which skill should I level first in RuneScape: Dragonwilds?
Runecrafting, because it unlocks the runes every other spell consumes, and Attack second because Parry at 5 and Tempest Shield at 11 make you able to survive tougher enemies. Mining 11 and Woodcutting 11 are close behind because Rocksplosion and Axtral Projection cut gathering time dramatically.
Is there a Smithing skill in RuneScape: Dragonwilds?
No. There is no Smithing skill. All metal, leather and tool crafting counts toward Artisan, which levels when you craft weapons, armour or tools. The Smithing Anvil was removed as a standalone facility in patch 0.12.0, with its functions absorbed into existing or new crafting stations.
How do skills level in Dragonwilds?
By performing the matching action - chop for Woodcutting, mine with a pickaxe for Mining, hit with a melee weapon for Attack. Press K to open the skill tree and hover any skill for the exact action that grants its experience. Harder enemies and rarer resources award substantially more XP, so farming weak targets is the slowest route.